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Tessera Modular Parametric Wall Tiles
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- Xeyos
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Standard Digital File LicenseSe platformens konkrete vilkår.
- Designer commercial
- MakerWorld Commercial License
- Først set
- 2026-07-24 11:53
- Sidst set
- 2026-09-15 20:28
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Beskrivelse
I know the configurator can be a bit tricky; if the guide isn’t clear enough, please do feel free to message me. I’m currently putting together some more comprehensive example profiles featuring all the patterns and various options TESSERA — Modular Parametric Wall Tiles (28 pattern engines) Turn your wall into a generative artwork. TESSERA is a fully parametric system of decorative 3D-printed wall tiles: pick a pattern engine, pick a seed, and build a wall where every tile is unique — yet every joint matches perfectly. No two TESSERA walls in the world need to look the same. Yours won't. 🆕 What's new in v3.0 (since v2.0) Six new pattern engines — now 28 in total. Hicks hexagon 🔶 — the iconic hotel-carpet hexagon lattice: open interlocking rings with solid center dots, shipped as a tri-color tile (base + bands + red cores as separate meshes). Contributed by a community member and ported verbatim. Scallop interlace — tangent half-circle ribbons woven into a fish-scale net; flat or domed 3D relief. Hex height field & Overlapping hexagons — honeycombs where every cell rises to a different height, forming a random landscape (with clumping into plateaus, multiple passes, and a full coverage bed). Vertex cubes — cubes standing on their point, the directional-scale look. Vertex cubes — sinuosal decoration with similar S pattern. ✂️ Trim to fit — real walls are never a whole number of tiles. Now you can cut any tile down to fill the leftover strip: you give the size to keep and the edge to cut, and — crucially — the tile keeps its world window, so the pattern stays aligned to the wall even on non-repeating designs. Connector sockets keep their positions (dropped only if the cut slices them); keyholes, shelf and hook recentre on the trimmed tile automatically. More robust everywhere. Switching to a sculpted or 3D-relief engine with an edge chamfer left over no longer errors — those engines simply ignore chamfer and modulation now. Trimmed tiles never fail either: a filler strip too small for a socket or keyhole just comes out without them. 🆕 What's new in v2.0 Relief modulation — the headline feature. Every 2D pattern can now be sculpted in height while keeping its exact design: the top of the relief follows a 3D field of your choice — waves (egg-crate), radial splash (one giant drop centered anywhere on the wall), organic (seed-driven noise), ridges, stepped terraces (contour bands crossing the design) or random plateaus (a block grid where every cell gets its own height — align the grid to the pattern cell and each element rises to its own level). A height floor keeps the design always readable, and a minimum-width guard drops unprintably thin slivers to the level below automatically. Three new sculpted engines (22 total): Crosswave (interfering sine waves — domes and saddles), Droplet (a water drop frozen mid-splash, rings fading with distance) and Topo (organic noise quantized into flat terraces — a contour-line terrain model, gorgeous with one filament color per level). Functional tiles, upgraded: the hook tile now takes 1 to 3 evenly spaced prongs (hook_count), and shelf/hook add-ons ship as a separate third object in their own color — assign three filaments, or print just the add-on in PETG for extra strength. Customizer polish: parameter groups reorganized in the order you actually use them (Pattern and Dimensions right after Part, backlight options at the bottom); curve resolution is now an exposed parameter (curve_res — the Quality section is no longer empty!); and sculpt_res moved next to it as the smoothness control for all sculpted engines, now up to 160. ✨ Why it's different Most tile models repeat one identical piece. TESSERA doesn't: the pattern lives on an infinite virtual canvas, and each tile is just a window on it. Give every tile its position (tile_x, tile_y), keep the same seed, and the design flows across the joints — curves, mazes and dunes continue from one tile to the next as if the wall were printed in one
Kandidatvurdering
Opdateret 2026-09-18 12:06Sub-scores
Hvorfor
- MakerWorld 7d rank #13.
- Engagement score 97.8: 6,355 usage, 612 likes.
- License score 25: designerlicens estimerer ekstra omkostning/friktion og value-for-money; verificer altid rettigheder manuelt.
- Designerlicens value-for-money penalty: kun 86 modeller til rådighed.
- Produktmatch-signaler: hook, customizable, parametric, shelf, wall art, decor, modular, guide.
- Licenssignal fundet; modellen kan være en direkte mulighed, men rettigheder skal verificeres.
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Snapshots
| Tid | Rank | Usage | Likes | Hot | Design |
|---|---|---|---|---|---|
| 2026-09-17 12:20 | 0 | 6,355 | 612 | 0 | - |
| 2026-09-16 11:20 | 0 | 6,331 | 608 | 0 | - |
| 2026-09-15 22:20 | 0 | 6,319 | 607 | 0 | - |
| 2026-09-15 20:28 | 100 | 6,316 | 607 | 1 | - |
| 2026-07-24 20:40 | 13 | 338 | 1,236 | 5.38 | 9.21 |
| 2026-07-24 16:00 | 12 | 328 | 1,202 | 5.44 | 9.18 |
| 2026-07-24 12:00 | 13 | 319 | 1,175 | 5.49 | 9.17 |
| 2026-07-24 11:53 | 12 | 319 | 1,174 | 5.49 | 9.17 |