Scout
Designer
Xeyos
Designer relation
Ingen
Kategori
Household
Licens
Standard Digital File License
$
Se platformens konkrete vilkår.
Designer commercial
MakerWorld Commercial License
Først set
2026-07-24 11:53
Sidst set
2026-09-15 20:28
Tags
tiles decoration wall tessera parametric pattern wall decor wall art 3d printed tile customizable openscad generative design seamless tile geometric pattern mosaic Fibonacci led backlight shelf wall hook home oranization interior design office decor honeycomb voronoi modular inifinity home sensory wall acoustic panel modern decor 3d decor ripple pattern

Beskrivelse

I know the configurator can be a bit tricky; if the guide isn’t clear enough, please do feel free to message me. I’m currently putting together some more comprehensive example profiles featuring all the patterns and various options TESSERA — Modular Parametric Wall Tiles (28 pattern engines) Turn your wall into a generative artwork. TESSERA is a fully parametric system of decorative 3D-printed wall tiles: pick a pattern engine, pick a seed, and build a wall where every tile is unique — yet every joint matches perfectly. No two TESSERA walls in the world need to look the same. Yours won't. 🆕 What's new in v3.0 (since v2.0) Six new pattern engines — now 28 in total. Hicks hexagon 🔶 — the iconic hotel-carpet hexagon lattice: open interlocking rings with solid center dots, shipped as a tri-color tile (base + bands + red cores as separate meshes). Contributed by a community member and ported verbatim. Scallop interlace — tangent half-circle ribbons woven into a fish-scale net; flat or domed 3D relief. Hex height field & Overlapping hexagons — honeycombs where every cell rises to a different height, forming a random landscape (with clumping into plateaus, multiple passes, and a full coverage bed). Vertex cubes — cubes standing on their point, the directional-scale look. Vertex cubes — sinuosal decoration with similar S pattern. ✂️ Trim to fit — real walls are never a whole number of tiles. Now you can cut any tile down to fill the leftover strip: you give the size to keep and the edge to cut, and — crucially — the tile keeps its world window, so the pattern stays aligned to the wall even on non-repeating designs. Connector sockets keep their positions (dropped only if the cut slices them); keyholes, shelf and hook recentre on the trimmed tile automatically. More robust everywhere. Switching to a sculpted or 3D-relief engine with an edge chamfer left over no longer errors — those engines simply ignore chamfer and modulation now. Trimmed tiles never fail either: a filler strip too small for a socket or keyhole just comes out without them. 🆕 What's new in v2.0 Relief modulation — the headline feature. Every 2D pattern can now be sculpted in height while keeping its exact design: the top of the relief follows a 3D field of your choice — waves (egg-crate), radial splash (one giant drop centered anywhere on the wall), organic (seed-driven noise), ridges, stepped terraces (contour bands crossing the design) or random plateaus (a block grid where every cell gets its own height — align the grid to the pattern cell and each element rises to its own level). A height floor keeps the design always readable, and a minimum-width guard drops unprintably thin slivers to the level below automatically. Three new sculpted engines (22 total): Crosswave (interfering sine waves — domes and saddles), Droplet (a water drop frozen mid-splash, rings fading with distance) and Topo (organic noise quantized into flat terraces — a contour-line terrain model, gorgeous with one filament color per level). Functional tiles, upgraded: the hook tile now takes 1 to 3 evenly spaced prongs (hook_count), and shelf/hook add-ons ship as a separate third object in their own color — assign three filaments, or print just the add-on in PETG for extra strength. Customizer polish: parameter groups reorganized in the order you actually use them (Pattern and Dimensions right after Part, backlight options at the bottom); curve resolution is now an exposed parameter (curve_res — the Quality section is no longer empty!); and sculpt_res moved next to it as the smoothness control for all sculpted engines, now up to 160. ✨ Why it's different Most tile models repeat one identical piece. TESSERA doesn't: the pattern lives on an infinite virtual canvas, and each tile is just a window on it. Give every tile its position (tile_x, tile_y), keep the same seed, and the design flows across the joints — curves, mazes and dunes continue from one tile to the next as if the wall were printed in one

Kandidatvurdering

Opdateret 2026-09-18 12:06
opportunity
Opportunity 62.8

Sub-scores

Trend
53.1
Engagement
97.8
Produktmatch
100
License
25
Risk
0

Hvorfor

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Snapshots

TidRankUsageLikesHotDesign
2026-09-17 12:20 0 6,355 612 0 -
2026-09-16 11:20 0 6,331 608 0 -
2026-09-15 22:20 0 6,319 607 0 -
2026-09-15 20:28 100 6,316 607 1 -
2026-07-24 20:40 13 338 1,236 5.38 9.21
2026-07-24 16:00 12 328 1,202 5.44 9.18
2026-07-24 12:00 13 319 1,175 5.49 9.17
2026-07-24 11:53 12 319 1,174 5.49 9.17